Terrain.treeCrossFadeLength
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
public
var treeCrossFadeLength: float;
public float treeCrossFadeLength;
Description
Total distance delta that trees will use to transition from billboard orientation to mesh orientation.
Decreasing this value makes the transition happen faster.
Setting it to 0 will produce a visible pop when switching from mesh to billboard representation.
function Start () {
Terrain.activeTerrain.treeCrossFadeLength = 20;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Terrain.activeTerrain.treeCrossFadeLength = 20;
}
}