Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

StateMachineBehaviour.OnStateMachineExit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function OnStateMachineExit(animator: Animator, stateMachinePathHash: int): void;
public void OnStateMachineExit(Animator animator, int stateMachinePathHash);

Parameters

animator The Animator playing this state machine.
stateMachinePathHash The full path hash for this state machine.

Description

Called on the last Update frame when one of the statemachine's state is transitionning toward another state in another state machine.