vertices | Array of vertex positions in Sprite Rect space. |
triangles | Array of sprite mesh triangle indices. |
Sets up new Sprite geometry.
Vertex positions are in Sprite.rect space - 0 to Rect.size. Pivot offset and transformation to unit space is done automatically.
The size of the triangle array must always be a multiple of 3.
Vertices can be shared by simply indexing into the same vertex.
Sprite UVs are calculated automatically by mapping the provided geometry onto the Sprite texture.
See Also: rect.