Legacy Documentation: Version 5.2
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Sprite.Create

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public static function Create(texture: Texture2D, rect: Rect, pivot: Vector2, pixelsPerUnit: float = 100.0f, extrude: uint = 0, meshType: SpriteMeshType = SpriteMeshType.Tight, border: Vector4 = Vector4.zero): Sprite;
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit = 100.0f, uint extrude = 0, SpriteMeshType meshType = SpriteMeshType.Tight, Vector4 border = Vector4.zero);

Parameters

texture Texture from which to obtain the sprite graphic.
rect Rectangular section of the texture to use for the sprite.
pivot Sprite's pivot point relative to its graphic rectangle.
pixelsToUnits Scaling to map pixels in the image to world space units.

Description

Create a new Sprite object.

See Also: SpriteRenderer class.