Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SparseTexture.UpdateTileRaw

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function UpdateTileRaw(tileX: int, tileY: int, miplevel: int, data: byte[]): void;
public void UpdateTileRaw(int tileX, int tileY, int miplevel, byte[] data);

Parameters

tileX Tile X coordinate.
tileY Tile Y coordinate.
miplevel Mipmap level of the texture.
data Tile raw pixel data.

Description

Update sparse texture tile with raw pixel values.

This function behaves just like UpdateTile, except the data you pass already needs to be in the final texture format. This is mostly useful for compressed sparse textures, where you'd want to load already precompressed tile data.

See Also: UnloadTile, UpdateTile.