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Rigidbody.angularVelocity

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public var angularVelocity: Vector3;
public Vector3 angularVelocity;

Description

The angular velocity vector of the rigidbody.

In most cases you should not modify it directly, as this can result in unrealistic behaviour.

// Change the material depending on the speed of rotation
var fastWheelMaterial : Material;
var slowWheelMaterial : Material;

var rb: Rigidbody; var rend: MeshRenderer;

function Start() { rb = GetComponent.<Rigidbody>(); rend = GetComponent.<MeshRenderer>(); }

function Update () { if (rb.angularVelocity.magnitude < 5) { rend.sharedMaterial = slowWheelMaterial; } else { rend.sharedMaterial = fastWheelMaterial; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Material fastWheelMaterial; public Material slowWheelMaterial; public Rigidbody rb; public MeshRenderer rend; void Start() { rb = GetComponent<Rigidbody>(); rend = GetComponent<MeshRenderer>(); } void Update() { if (rb.angularVelocity.magnitude < 5) rend.sharedMaterial = slowWheelMaterial; else rend.sharedMaterial = fastWheelMaterial; } }