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Closert | Render target to set for both color & depth buffers. |
color | Render target to set as a color buffer. |
colors | Render targets to set as color buffers (MRT). |
depth | Render target to set as a depth buffer. |
mipLevel | The mip level of the render target to render into. |
cubemapFace | The cubemap face of a cubemap render target to render into. |
Add a "set active render target" command.
Render texture to use can be indicated in several ways: a RenderTexture object, a temporary render texture created with GetTemporaryRT, or one of built-in temporary textures (BuiltinRenderTextureType). All that is expressed by a RenderTargetIdentifier struct, which has implicit conversion operators to save on typing.
You do not explicitly need to preserve active render targets during command buffer execution (current render targets are saved & restored afterwards).
Variants with mipLevel and face arguments enable rendering into a specific mipmap level of a RenderTexture, or specific cubemap face of a cubemap RenderTexture.
See Also: GetTemporaryRT, ClearRenderTarget, Blit, RenderTargetIdentifier.