Legacy Documentation: Version 5.2
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CommandBuffer.DrawRenderer

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public void DrawRenderer(Renderer renderer, Material material, int submeshIndex = 0, int shaderPass = -1);

Parameters

renderer Renderer to draw.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).

Description

Add a "draw renderer" command.

See Also: DrawMesh.