Legacy Documentation: Version 5.2
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Renderer.realtimeLightmapScaleOffset

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public Vector4 realtimeLightmapScaleOffset;

Description

The UV scale & offset used for a realtime lightmap.

Same as lightmapScaleOffset, but for realtime lightmaps.

A realtime lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap.

The vector's x and y refer to UV scale, while z and w refer to UV offset.

See Also: LightmapSettings class, lightmapScaleOffset property, ShaderLab properties.