Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Quaternion.operator ==

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static operator ==(lhs: Quaternion, rhs: Quaternion): bool;
public static bool operator ==(Quaternion lhs, Quaternion rhs);

Parameters

Description

Are two quaternions equal to each other?

This function tests whether dot product of two quaternions is close to 1.0.

Note that because quaternions can represent rotations that are up to two full revolutions (720 degrees), this comparison can return false even if resulting rotations look the same.