Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Projector.nearClipPlane

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var nearClipPlane: float;
public float nearClipPlane;

Description

The near clipping plane distance.

The projector will not affect anything that is nearer than this distance. See Also: projector component.

	function Start() {
		var proj : Projector = GetComponent.<Projector>();
		proj.nearClipPlane = 0.5;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5F; } }