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ParticleSystem.simulationSpace

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public var simulationSpace: ParticleSystemSimulationSpace;
public ParticleSystemSimulationSpace simulationSpace;

Description

This selects the space in which to simulate particles. It can be either world or local space.

var part: ParticleSystem;
var useLocal : boolean = true;

function Start () { part = GetComponent.<ParticleSystem>(); useLocal = (part.simulationSpace == ParticleSystemSimulationSpace.Local);

}

function Update () { part.simulationSpace = (useLocal ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); }

function OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public ParticleSystem part; public bool useLocal = true; void Start() { part = GetComponent<ParticleSystem>(); useLocal = part.simulationSpace == ParticleSystemSimulationSpace.Local; } void Update() { part.simulationSpace = ((useLocal) ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); } void OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); } }