Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.StartBroadcastDiscovery

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function StartBroadcastDiscovery(hostId: int, broadcastPort: int, key: int, version: int, subversion: int, buffer: byte[], size: int, timeout: int, out error: byte): bool;
public static bool StartBroadcastDiscovery(int hostId, int broadcastPort, int key, int version, int subversion, byte[] buffer, int size, int timeout, out byte error);

Parameters

hostId Host id which should be reported via broadcast (broadcast receivers will connect to this host).
broadcastPort Port using for broadcast message (usuall port of broadcast receivers).
key Part of credentials, if key of receiver will not be equal to key of sender broadcast message will drop.
version Part of credentials.
subversion Part of credentials.
buffer Complimentary message. This message will delivered to receiver with Broadcast event.
size Size of message.
timeout How often broadcast message shoule be sent (ms).
error Error.

Returns

bool Return true if broadcasting request has been submitted.

Description

Function starts send broadcasting message in all local subnets.