Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.GetBroadcastConnectionMessage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function GetBroadcastConnectionMessage(hostId: int, buffer: byte[], bufferSize: int, out receivedSize: int, out error: byte): void;
public static void GetBroadcastConnectionMessage(int hostId, byte[] buffer, int bufferSize, out int receivedSize, out byte error);

Parameters

hostId Id of broadcast receiver (returns with Receve() function).
buffer Message buffer provided by caller.
bufferSize Buffer size.
receivedSize Received size (if received size > bufferSize, corresponding error will be set).
error Possible error.

Description

If Receive() function returns BroadcastEvent, immedeately this function will return complimentary message of broadcast sender.