Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkLobbyPlayer.SendSceneLoadedMessage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SendSceneLoadedMessage(): void;
public void SendSceneLoadedMessage();

Description

This is used on clients to tell the server that the client has switched from the lobby to the GameScene and is ready to play.

This message triggers the server to replace the lobby player with the game player.