Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkConnection.isReady

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var isReady: bool;
public bool isReady;

Description

Flag that tells if the connection has been marked as "ready" by a client calling ClientScene.Ready().

This property is read-only. It is set by the system on the client when ClientScene.Ready() is called, and set by the system on the server when a ready message is received from a client.

A client that is ready is sent spawned objects by the server and updates to the state of spawned objects. A client that is not ready is not sent spawned objects.