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ClientScene.AddPlayer

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public static function AddPlayer(readyConn: Networking.NetworkConnection, playerControllerId: short, extraMessage: Networking.MessageBase): bool;
public static bool AddPlayer(Networking.NetworkConnection readyConn, short playerControllerId, Networking.MessageBase extraMessage);
public static function AddPlayer(readyConn: Networking.NetworkConnection, playerControllerId: short): bool;
public static bool AddPlayer(Networking.NetworkConnection readyConn, short playerControllerId);
public static function AddPlayer(playerControllerId: short): bool;
public static bool AddPlayer(short playerControllerId);

Parameters

readyConn The connection to become ready for this client.
playerControllerId The local player ID number.
extraMessage An extra message object that can be passed to the server for this player.

Returns

bool True if player was added.

Description

This adds a player object for this client. This causes an AddPlayer message to be sent to the server, and NetworkManager.OnServerAddPlayer will be called. If an extra message was passed to AddPlayer, then OnServerAddPlayer will be called with a NetworkReader that contains the contents of the message.

The playerControllerId is the local player ID for the player, for example like which controller a player is using. This is not the global overall player number.