The size of the obstacle, measured in the object's local space.
The size will be scaled by the transform's scale.
// Fit a box shaped obstacle to the attached mesh
function Start () { var obstacle : NavMeshObstacle = GetComponent.<NavMeshObstacle>(); var mesh : Mesh = GetComponent.<MeshFilter>().mesh;
obstacle.shape = NavMeshObstacleShape.Box; obstacle.size = mesh.bounds.size; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { NavMeshObstacle obstacle = GetComponent<NavMeshObstacle>(); Mesh mesh = GetComponent<MeshFilter>().mesh; obstacle.shape = NavMeshObstacleShape.Box; obstacle.size = mesh.bounds.size; } }