Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NavMeshAgent.steeringTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var steeringTarget: Vector3;
public Vector3 steeringTarget;

Description

Get the current steering target along the path. (Read Only)

This is typically the next corner along the path or the end point of the path.

Unless the agent is moving on an OffMeshLink, there is a straight path between the agent and the steeringTarget.

When approaching an OffMeshLink for traversal - the value is the position where the agent will enter the link. While agent is traversing an OffMeshLink the value is the position where the agent will leave the link.