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CloseInvokes the method methodName
in time seconds.
// Launches a projectile in 2 seconds
var projectile : Rigidbody;
Invoke("LaunchProjectile", 2);
function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { Invoke("LaunchProjectile", 2); } }