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MeshCollider.sharedMesh

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public var sharedMesh: Mesh;
public Mesh sharedMesh;

Description

The mesh object used for collision detection.

	// Assigns an arbitrary mesh collider to the current transform

var meshToCollide : Mesh; if(!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } transform.gameObject.AddComponent.<MeshCollider>(); transform.GetComponent.<MeshCollider>().sharedMesh = meshToCollide;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Mesh meshToCollide; void Example() { if (!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } transform.gameObject.AddComponent<MeshCollider>(); transform.GetComponent<MeshCollider>().sharedMesh = meshToCollide; } }