The fourth texture coordinate set of the mesh, if present.
// Generate planar uv coordinates for all 4 uv sets
function Start () { var mesh : Mesh = GetComponent.<MeshFilter>().mesh; var vertices : Vector3[] = mesh.vertices; var uvs : Vector2[] = new Vector2[vertices.Length];
for (var i = 0 ; i < uvs.Length; i++) uvs[i] = Vector2 (vertices[i].x, vertices[i].z);
mesh.uv2 = uvs; mesh.uv3 = uvs; mesh.uv4 = uvs; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Vector3[] vertices = mesh.vertices; Vector2[] uvs = new Vector2[vertices.Length]; int i = 0; while (i < uvs.Length) { uvs[i] = new Vector2(vertices[i].x, vertices[i].z); i++; } mesh.uv2 = uvs; mesh.uv3 = uvs; mesh.uv4 = uvs; } }