Legacy Documentation: Version 5.2
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MaterialPropertyBlock.SetTexture

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public void SetTexture(string name, Texture value);
public void SetTexture(int nameID, Texture value);

Parameters

Description

Set a texture property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

Note that texture properties in the MaterialPropertyBlock will not work with fixed-function shaders.

See Also: SetColor, SetVector, SetFloat, SetMatrix.