Set the line width at the start and at the end.
// Adds a lineRenderer to this transform and // Converts the line Renderer into a triangle.
function Start() { var lineRenderer : LineRenderer = gameObject.AddComponent.<LineRenderer>(); lineRenderer.SetWidth(0,3); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.SetWidth(0, 3); } }