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JointDrive.maximumForce

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public var maximumForce: float;
public float maximumForce;

Description

Amount of force applied to push the object toward the defined direction.

	// Create a JointDrive, configure it and assign the JointDrive to
	// the zDrive element of a configurable joint.
	
	function Start() {
		var joint : ConfigurableJoint = gameObject.AddComponent.<ConfigurableJoint>();
		joint.targetPosition = Vector3(0,0,-10);
		
		var drive : JointDrive = JointDrive();
		drive.mode = JointDriveMode.Velocity;
		drive.maximumForce = Mathf.Infinity;;
		
		joint.zDrive = drive;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity; joint.zDrive = drive; } }