Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUISkin.GetStyle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetStyle(styleName: string): GUIStyle;
public GUIStyle GetStyle(string styleName);

Parameters

Description

Get a named GUIStyle.

	private var b : boolean;

function OnGUI() { b = GUILayout.Toggle(b, "A toggle button", GUI.skin.GetStyle("Button")); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private bool b; void OnGUI() { b = GUILayout.Toggle(b, "A toggle button", GUI.skin.GetStyle("Button")); } }

Another example:

	// Simple custom editor that when any SimpleExampleScript
	// is detected in the inspector, it shows it as an IntSlider
	// and a GUILayouted bar.
	
	@CustomEditor(SimpleExampleScript)
	class CustomEditorExample extends Editor {
	
		function OnInspectorGUI() {
			// Get the place of the next available position in the script
			target.damage = EditorGUILayout.IntSlider("Damage:",target.damage,1,100);
			ProgressBar (target.damage / 100.0, "Damage");
			
			target.armor = EditorGUILayout.IntSlider("Armor:",target.armor,1,100);
			ProgressBar (target.armor / 100.0, "Armor");
			
		}
		
		// Custom GUILayout progress bar.
		function ProgressBar (value : float, label : String) {
			var size : Vector2 = GUI.skin.GetStyle("ProgressBarText").CalcSize(GUIContent(label));
			var rect : Rect = GUILayoutUtility.GetRect (size.x, Mathf.Max(size.y));
			rect = Rect(rect.x + 4, rect.y, rect.width -8, rect.height);
			EditorGUI.ProgressBar (rect, value, label);
			EditorGUILayout.Space();
		}
	}

And the script attached to this editor script:

	// SimpleExampleScript.js
	// This is not an editor script.
	
	var armor : int = 75;
	var damage : int = 25;