Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseMultiplies the current modelview matrix with the one specified.
Equivalent to glMultMatrix(mat)
in OpenGL; in other graphics APIs the
corresponding functionality is emulated.
Changing modelview matrix overrides current camera's view parameters, so most
often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.