Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseclearDepth | Should the depth buffer be cleared? |
camera | Camera to get projection parameters and skybox from. |
Clear the current render buffer with camera's skybox.
This draws skybox into the screen or the active RenderTexture.
If the passed camera does not have custom Skybox component,
the global skybox from RenderSettings will be used.
See Also: GL.Clear.