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UnityEventTools.AddIntPersistentListener

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public static function AddIntPersistentListener(unityEvent: Events.UnityEventBase, call: UnityAction<int>, argument: int): void;
public static void AddIntPersistentListener(Events.UnityEventBase unityEvent, UnityAction<int> call, int argument);

Parameters

unityEvent Event to modify.
call Function to call.
argument Argument to use when invoking.

Description

Adds a persistent, preset call to the listener.