Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PointerInputModule.GetPointerData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
protected function GetPointerData(id: int, out data: EventSystems.PointerEventData, create: bool): bool;
protected bool GetPointerData(int id, out EventSystems.PointerEventData data, bool create);

Parameters

id Touch ID.
data Found data.
create If not found should it be created.

Returns

bool True if a pointer is found.

Description

Seach the cache for currently active pointers, return true if found.