Legacy Documentation: Version 5.2
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DynamicGI.SetEmissive(Renderer,Color,int)

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Parameters

renderer The Renderer that should get a new color.
color The emissive Color.
subMeshIndex The index of the submesh that should use the color.

Description

Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.

Note that a subsequent DynamicGI.UpdateMaterials call on any renderer within the system will clear the effects of DynamicGI.SetEmissive. See Also: UpdateMaterials.