Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseupdateMipmaps | Should all mipmap levels be updated? |
makeNoLongerReadable | Should the Cubemap texture data be readable/modifiable after changes are applied? |
If updateMipmaps
is true
, the mipmap levels are recalculated as well, using
the base level as a source. Usually you want to use true
in all cases except when
you've modified the mip levels yourself using SetPixels.
This is a potentially expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
See Also: SetPixel, SetPixels functions.
var c : Cubemap; c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); // Do more changes to the faces... c.Apply(); // Apply the stuff done to the Cubemap.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }