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ClosekernelIndex | Which kernel to execute. A single compute shader asset can have multiple kernel entry points. |
threadsX | Work size in X dimension. |
threadsY | Work size in Y dimension. |
threadsZ | Work size in Z dimension. |
Execute a compute shader.
This functions "runs" the compute shader, with the given work size as
indicated by threadsX, threadsY, threadsZ parameters.
See Also: FindKernel, Compute Shaders.