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CloseSent when another object leaves a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.
#pragma strict public var characterInQuicksand: boolean; function OnTriggerExit2D(other: Collider2D) { characterInQuicksand = false; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public bool characterInQuicksand; void OnTriggerExit2D(Collider2D other) { characterInQuicksand = false; } }