Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseWhether the collider is used by an attached effector or not.
When checked, the Collider2D continues to work as a collision or trigger area however it will also be used by any Effector2D on the same GameObject.