Should gravity affect the cloth simulation?
#pragma strict // Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent.<Cloth>().useGravity = false;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { // Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent<Cloth>().useGravity = false; } }