Legacy Documentation: Version 5.2
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AudioSource.isPlaying

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public var isPlaying: bool;
public bool isPlaying;

Description

Is the clip playing right now (Read Only)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

#pragma strict
// When the audio component has stopped playing, play otherClip
public var otherClip: AudioClip;
var audio: AudioSource;
function Start() {
	audio = GetComponent.<AudioSource>();
}
function Update() {
	if (!audio.isPlaying) {
		audio.clip = otherClip;
		audio.Play();
	}
}
	// When the audio component has stopped playing, play otherClip
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public AudioClip otherClip; AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (!audio.isPlaying) { audio.clip = otherClip; audio.Play(); } } }