Chorus feedback. Controls how much of the wet signal gets fed back into the chorus buffer. 0.0 to 1.0. Default = 0.0.
// Process only once the signal and dont introduce feedback to the filter.
@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)
function Start() { GetComponent.<AudioChorusFilter>().feedback = 0; }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().feedback = 0; } }