Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.
// Dont use delay on the filter.
@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)
function Start() { GetComponent.<AudioChorusFilter>().delay = 0.1; }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().delay = 0.1F; } }