Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetBundle.mainAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var mainAsset: Object;
public Object mainAsset;

Description

Main asset that was supplied when building the asset bundle (Read Only).

This is a convenience function that makes it easy to find the primary asset of a bundle. For example you might want to have a prefab of a character and include all textures, materials, meshes and animations files with it. But the fully rigged prefab of the character would be your mainAsset and can easily be accessed.

	function Start () {
		var www = WWW ("http://myserver/myBundle.unity3d");
		yield www;
		// Get the designated main asset and instantiate it.
		Instantiate(www.assetBundle.mainAsset);
	}
IEnumerator Start () {
	WWW www = new WWW("http://myserver/myBundle.unity3d");
	yield return www;

// Get the designated main asset and instantiate it. Instantiate(www.assetBundle.mainAsset); }