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Application.UnloadLevel

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public static function UnloadLevel(index: int): bool;
public static bool UnloadLevel(int index);
public static function UnloadLevel(scenePath: string): bool;
public static bool UnloadLevel(string scenePath);

Parameters

index Index of the scene in the PlayerSettings to unload.
scenePath Name of the scene to Unload.

Returns

bool Return true if the scene is unloaded.

Description

Unloads all GameObject associated with the given scene. Note that assets are currently not unloaded, in order to free up asset memory call Resources.UnloadAllUnusedAssets.