Legacy Documentation: Version 5.2
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Animator.InterruptMatchTarget

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public function InterruptMatchTarget(completeMatch: bool = true): void;
public void InterruptMatchTarget(bool completeMatch = true);
public function InterruptMatchTarget(completeMatch: bool = true): void;
public void InterruptMatchTarget(bool completeMatch = true);

Parameters

Description

Interrupts the automatic target matching.

CompleteMatch will make the gameobject match the target completely at the next frame.