Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
public function AddKey(time:
float,
value: float):
int;
public int AddKey(float time,
float value);
Parameters
time |
The time at which to add the key (horizontal axis in the curve graph). |
value |
The value for the key (vertical axis in the curve graph). |
Returns
int
The index of the added key, or -1 if the key could not be added.
Description
Add a new key to the curve.
Smooth tangents are automatically computed for the key.
Returns the index of the added key.
If no key could be added because there is already another keyframe at the same time -1 will be returned.
See Also: keys variable.
public function
AddKey(
key:
Keyframe):
int;
Parameters
key |
The key to add to the curve. |
Returns
int
The index of the added key, or -1 if the key could not be added.
Description
Add a new key to the curve.
Returns the index of the added key.
If no key could be added because there is already another keyframe at the same time -1 will be returned.
See Also: keys variable, Keyframe struct.