Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selectable.OnMove

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function OnMove(eventData: EventSystems.AxisEventData): void;
public void OnMove(EventSystems.AxisEventData eventData);

Parameters

eventData The EventData usually sent by the EventSystem.

Description

Determine in which of the 4 move directions the next selectable object should be found.

#pragma strict
// Required when using Event data.
//When the focus moves to another selectable object, Invoke this Method.
public function OnMove(eventData) {
	//Assigns the move direction and the raw input vector representing the direction from the event data.
	var moveDir = eventData.moveDir;
	var moveVector = eventData.moveVector;
	//Displays the information in the console
	Debug.Log(moveDir + ", " + moveVector);
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IMoveHandler { //When the focus moves to another selectable object, Invoke this Method. public void OnMove (AxisEventData eventData) { //Assigns the move direction and the raw input vector representing the direction from the event data. MoveDirection moveDir = eventData.moveDir; Vector2 moveVector = eventData.moveVector;

//Displays the information in the console Debug.Log (moveDir + ", " + moveVector); } }