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InputField.DeactivateInputField

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public function DeactivateInputField(): void;
public void DeactivateInputField();

Description

Function to deactivate the InputField to stop the processing of Events and send OnSubmit if not canceled.

#pragma strict
// Required when Using UI elements.
public class Example {
	public var mainInputField;
	// Deactivates the main input field when the scene starts.
	function Start() {
		mainInputField.DeactivateInputField();
	}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour {

public InputField mainInputField;

// Deactivates the main input field when the scene starts. void Start () { mainInputField.DeactivateInputField(); } }