The blue axis of the transform in world space.
var thrust: float; var rb: Rigidbody;
function Start() { rb = GetComponent.<Rigidbody>(); }
function Update () { rb.AddForce(transform.forward * thrust); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void Update() { rb.AddForce(transform.forward * thrust); } }
Another example:
// Computes the angle between the target transform and this object var angleBetween = 0.0; var target : Transform; function Update () { var targetDir = target.position - transform.position; angleBetween = Vector3.Angle (transform.forward, targetDir); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float angleBetween = 0.0F; public Transform target; void Update() { Vector3 targetDir = target.position - transform.position; angleBetween = Vector3.Angle(transform.forward, targetDir); } }