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Terrain.heightmapPixelError

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public var heightmapPixelError: float;
public float heightmapPixelError;

Description

An approximation of how many pixels the terrain will pop in the worst case when switching lod.

A higher value reduces the number of polygons drawn.

	function Start () {
		Terrain.activeTerrain.heightmapPixelError = 10;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapPixelError = 10; } }