Terrain.heightmapMaximumLOD
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public
var heightmapMaximumLOD: int;
public int heightmapMaximumLOD;
Description
Lets you essentially lower the heightmap resolution used for rendering.
This can be used on low end cards to never display the highest lod terrain.
A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th.
The heightmap resolution will be halved for width and height.
function Start () {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
}