Terrain.detailObjectDensity
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
public
var detailObjectDensity: float;
public float detailObjectDensity;
Description
Density of detail objects.
This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers
resulting in less detail objects being rendered.
See Also: detailObjectDistance.
function Start () {
Terrain.activeTerrain.detailObjectDensity = 0.5;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Terrain.activeTerrain.detailObjectDensity = 0.5F;
}
}