Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SystemInfo.graphicsMultiThreaded

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var graphicsMultiThreaded: bool;
public static bool graphicsMultiThreaded;

Description

Is graphics device using multi-threaded rendering (Read Only)?

On many platforms Unity can use multi-threaded rendering, where actual calls to underlying graphics API are done on a separate thread. Normally you do not have to worry about this, except if you're making native code rendering plugins. In that case, you need to make sure your plugin also does rendering calls on the right thread; use GL.IssuePluginEvent for that.

See Also: GL.IssuePluginEvent, Native Plugin Interface.